Hi3D 1.0 · ZeroGPU
Unofficial community demo of Hi3D v1.0, high-resolution 3D geometry refinement built on Sparc3D. It uses the official weights and inference code. Image → coarse mesh (Hunyuan3D-2 mini turbo, the official example coarse stage) → Hi3D refinement at 512³ / 1024³ / 1536³. The output is geometry only: no textures, recentered and normalized to unit radius.
Up to ≈ 3.4 min of GPU time on a ZeroGPU half GPU (large); ≈ 3.4 min of daily quota. Simple objects finish sooner.
Upload an image or pick an example, then press Generate. The refined mesh appears above: drag to rotate, scroll to zoom, and use the download icon to save the GLB.
Official refine_mesh.py path: give a reference image and a coarse mesh of the same object. Hi3D re-voxelizes the mesh and refines it.
Add a reference image and a coarse mesh of the same object, then press Refine. The refined mesh appears above.