Hi3D 1.0 · ZeroGPU

Unofficial community demo of Hi3D v1.0, high-resolution 3D geometry refinement built on Sparc3D. It uses the official weights and inference code. Image → coarse mesh (Hunyuan3D-2 mini turbo, the official example coarse stage) → Hi3D refinement at 512³ / 1024³ / 1536³. The output is geometry only: no textures, recentered and normalized to unit radius.

Hi3D resolution

512 = 1 pass · 1024 = 2 passes · 1536 = 3 passes (full GPU)

5 50

Up to ≈ 3.4 min of GPU time on a ZeroGPU half GPU (large); ≈ 3.4 min of daily quota. Simple objects finish sooner.

Examples

Upload an image or pick an example, then press Generate. The refined mesh appears above: drag to rotate, scroll to zoom, and use the download icon to save the GLB.

Powered by Hi3D 1.0 · Hi3D materials are licensed under the Hi3D Open License Agreement 1.0 · Coarse stage: Hunyuan3D-2 mini under the Tencent Hunyuan Community License (not licensed for use in the EU, UK or South Korea) · This Space is not affiliated with or endorsed by Hi3D or Tencent.